I'm not defending Serif, they haven't said anything that needs defending. I'm not defending Apple, I'm explaining the system What you're essentially saying is that because MacOS used to run in 128K of RAM, you should be able to run different software in different RAM on a different processor. Switch back to Publisher and pasteboard is on. I don't want to run anything on a 4GB PC. If pasteboard is off Press Publisher icon and change to Design Persona and tap Canvas/Clip to Canvas. The system heaps can also be different.Īdditionally. Although you will still be able to buy individual Affinity apps, a new Affinity V2 Universal Licence was announced giving customers an option to buy a package containing Affinity Photo 2, Affinity Designer 2 and Affinity Publisher 2 for use on Mac, PC and iPad all for a single all-inclusive amount. If you don't grok that your 4GB PC also had swap space and virtual memory so it was likely a 12GB device according to the software, then you're not really grasping how the systems work. The memory manager on IOS is super hyper aggressive as it was designed to manage memory on memory limited devices. I mean, with IOS16, we just got virtual memory. Work wherever and whenever you want without compromise, with Affinity Publisher 2 for iPad. It is a part of the Affinity product line along with Affinity Photo and Affinity Designer. You're also not understanding the memory management model on IOS which is very different to the way it works on Windows or even MacOS. Affinity Publisher is a desktop publishing application developed by Serif for macOS and Microsoft Windows (with an iPadOS version being developed). And if they do say it's only M1, then it's because they want an excellent experience and not just "well, it runs". They also haven't said that Studiolink is based on Stage Manager. Serif haven't said it's only going to be on M1.
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